System guide · Building
Wall World Strategy Colony Building Guide
Your colony grows outward from the Core across a sheer vertical surface. Since the demo, the rule is simple: construct a building and connect it to the road network, and it starts working. Plan roads first and every structure has somewhere to plug in.
Build + road How a building starts working
10 Listed building changes
4 Road and stairs fixes in the Demo Update
Release 1.0 Vertical building expanded for 1.0
Sheet 01
How a building starts working
- Construct the building — Pick a spot on the Wall and place the structure. Playtest v0.3.0 already made placing buildings, roads and foundations easier.
- Connect it to a road — The demo reworked foundations into one step: once a building is constructed and joined to the road network, it functions. There is no separate foundation job to manage.
- Read its information panel — Each building has an information panel for its production. Those panels were reworked in the playtest, and the demo adjusted the icons shown on buildings so problems are easier to spot.
- Expect repairs — Damage needs fixing. The repair system was reworked between the playtest and the demo, so earlier habits may not carry over.
Sheet 02
Roads, stairs and the Core
- The Core is the hub — The Core is the centre of the colony. Stairs can be built and removed around it, and the Demo Update fixed a bug that broke removing stairs near the Core.
- Road tiles are quicker now — The Demo Update simplified road tile placement, optimised the placement algorithm and refreshed the construction animations, so laying out a network takes fewer clicks.
- Your layout is a path network — Robo-spiders and attacking zyrexes both move through the city. The Demo Update improved that navigation, so roads shape how units and enemies travel.
- Think vertically — Everything sits on a vertical surface. After the demo, Alawar said it was expanding the vertical side of building for the full game.
Sheet 03
Planning a first layout
The store page frames growth as a series of trade-offs: production, housing or defense. Each choice links to a system with its own sheet.
Sheet 04
Every building change so far
Ten changes in official posts touch building, from the playtest to the plans for 1.0.
Playtest v0.3.0
- Improved — Placement of buildings, roads and foundations
- Improved — Information panels for buildings and production systems
- Reworked — Foundations system rework announced for the demo
- Reworked — Repair system rework announced for the demo
Demo (June 2026)
- Reworked — Foundations simplified: construct a building and connect it with roads for it to work
- Improved — Road tile placement simplified
- Fixed — Removing stairs near the Core
- Improved — Road construction animations updated
- Improved — Road placement algorithm optimised
- Planned for 1.0 — More vertical building mechanics
Sheet 05