System guide · Robo-Spiders

Robo-Spiders and Expeditions in Wall World Strategy

Robo-spiders are specialised machines built for scouting, resource extraction and work in remote areas that are too dangerous or out of reach for people. They mine, fight, work with the Technopark and go out on expeditions into uncharted sectors of the Wall. Those sectors hold resources and rare discoveries, and also hostile ground you have to judge before every launch.

4 Jobs: scouting, mining, combat, expeditions
3 Listed robo-spider changes
4 Expedition hazards named on the store page
Technopark Building they work with
Expedition route plan Colony Mining point Scouting Uncharted sector Expedition risk zone Technopark
Schematic: robo-spiders leave the colony outpost, pass mining and scouting points on the Wall surface and enter a risk zone for expeditions.
Wall World Strategy official Steam screenshot 3
Steam store screenshot 3 of 20 — Steam store
Before you send them out Prepare the equipment, weigh what the sector could hold against what could go wrong, and decide how far you are willing to push. Robo-spiders go where colonists cannot, but distant regions bring risks as well as rewards.
Sheet 01

What robo-spiders do at home

Wall World Strategy official Steam screenshot 13
Steam store screenshot 13 of 20 — Steam store
  1. Idle or assigned — Robo-spiders are either idle or assigned to a task. Playtest v0.3.0 improved how both states behave, so assigned spiders stick to their job and idle ones stay out of the way.
  2. Technopark work — Their interactions with the Technopark were refined in the same update, alongside mining, expeditions and combat, the four places they appear in official notes.
  3. Mining support — Resource extraction is one of their core jobs. They complement the miners who work excavation points inside the Wall's mines.
  4. City navigation — The Demo Update improved how robo-spiders find their way through the city. Clear road and stair layouts help them reach jobs quickly.
Linked changes
Sheet 02

Running an expedition

Wall World Strategy official Steam screenshot 14
Steam store screenshot 14 of 20 — Steam store
  1. Why go — Expeditions expand your reach, gather resources and uncover rare discoveries in sectors of the Wall your colony cannot reach on its own.
  2. What can go wrong — Four dangers are named: hostile environments, unstable terrain, unknown lifeforms and remnants of ancient machinery whose purpose is long forgotten.
  3. Prepare and assess — Alawar's advice is to prepare your equipment, assess the risks and decide how far you are willing to go. A shorter run with a safe return beats a lost team.
  4. What you bring back — The depths hold valuable materials, technological samples that speed up development and unique objects that explain more about the Wall.
Sheet 03

Robo-spiders and the other systems

Each robo-spider job feeds another part of the colony. Follow the link to the system it supports.

Extraction Mining and storage Spiders gather resources that end up in your storage alongside what miners collect. Mining & Research →
Combat Fighting zyrexes They take part in combat, and enemies use the same city routes they do. Zyrex Defense →
Discovery Samples and research Technological samples recovered on expeditions accelerate your development. Mining & Research →
Sheet 04

Robo-spider roles and risks

Every role and hazard named in official text, with where it is described.

ElementWhat it doesDescribed in
ScoutingExploring uncharted sectors of the Wall.Steam store page
Resource extractionGathering resources, including on expeditions.Steam store page
TechnoparkBuilding robo-spiders interact with; refined in the playtest.Playtest v0.3.0
CombatRobo-spiders fight; combat interactions refined in the playtest.Playtest v0.3.0
Hostile environmentsDangerous surroundings met in distant sectors.Steam store page
Unstable terrainGround that can shift under an expedition.Steam store page
Unknown lifeformsCreatures no one has catalogued yet.Steam store page
Ancient machineryRemnants of forgotten machines met on expeditions.Steam store page
Sheet 05

Every robo-spider change so far

Three listed changes cover robo-spiders: two in playtest v0.3.0 and one navigation improvement in the Demo Update.

Playtest v0.3.0
  • Improved — Behaviour of idle and assigned robo-spiders
  • Improved — Robo-spider interactions with the Technopark, mining, expeditions and combat
Demo (June 2026)
  • Improved — City navigation for robo-spiders and enemies
Sheet 06

Where robo-spiders connect

Expedition plan

The Core Colony centre; roads and stairs connect every building to it.
Building Roads, foundations, stairs and storage. 10 listed changes.
Zyrex Defense Waves, concrete walls and energy domes. 4 listed changes.
Colonists Morale, food and supply; riots when they fail. 1 listed changes.
Robo-Spiders Scouting, extraction and risky expeditions. 3 listed changes.
Mining & Research Mines in the Wall, electricity and the research tree. 9 listed changes.
Modes Scenarios across biomes, difficulty settings, Sandbox Mode. 4 listed changes.
Updates Eight official posts from announcement to release date.
Release November 11, 2026 on Steam for Windows and macOS.

Sources