System guide · Mining & Research
Mining, Power and Research in Wall World Strategy
The economy starts with basic extraction and grows into a more complex chain. Mines sit inside the Wall, where miners work excavation points; electricity is its own system; and the research tree improves gathering, cuts costs, strengthens defense, automates work and opens new areas. Mining and electricity were both completely overhauled after the playtest, and the full game expands the research tree with new structures.
Mines and miners
- Mines are inside the Wall — Mining takes place in mines dug into the Wall itself. The Demo Update fixed a rare camera glitch when leaving the first mine and repaired sounds inside them.
- Miners collect automatically — Since the Demo Update, miners pick up mined resources on their own when they are available, so you no longer need to chase loose output.
- Empty points — Miners used to fly around excavation points that had run dry; the demo fixed that, which makes an exhausted point easier to spot.
- Extra storage — Additional storage buildings hold surplus resources. A demo fix makes sure their amounts save and load correctly.
- Reworked — Complete overhaul of mining gameplay announced for the demo — Playtest v0.3.0
- Improved — Mining gameplay improved — Demo (June 2026)
- Fixed — Miners automatically collect mined resources when available — Demo (June 2026)
- Fixed — Miners flying around empty excavation points — Demo (June 2026)
- Fixed — Saving and loading resource amounts in additional storages — Demo (June 2026)
Electricity
- A separate system — Electricity works as its own system next to resources. It received a complete overhaul between the playtest and the demo.
- Rebalanced in the demo — The Demo Update improved the electricity system again and refined the power balance, so numbers from the playtest no longer apply.
- Domes draw on it — Bugs when switching off the small energy dome were filed under power fixes, a reminder that defensive structures are part of your power plan.
- Expand power with the colony — Every new production and defense building adds to the load. Grow generation together with the colony instead of after shortages appear.
- Reworked — Complete overhaul of the electricity system announced for the demo — Playtest v0.3.0
- Improved — Electricity system improved — Demo (June 2026)
- Balance — Power balance refined — Demo (June 2026)
- Fixed — Bugs when switching off the small energy dome — Demo (June 2026)
The research tree
- What it improves — Technologies improve resource gathering and processing, reduce costs and raise efficiency across the colony.
- Defense and automation — Some technologies strengthen defense against external threats, others automate key processes or speed up infrastructure building.
- Opening new areas — Research can also expand your ability to explore new areas of the Wall, which ties it to robo-spider expeditions.
- Bigger in 1.0 — The release reveal confirms an expanded research tree with new structures; individual technologies and their costs have not been listed yet.
- Added — Expanded research tree with new structures — Release 1.0
- Improved — Resource, weather, wave, task and research panels — Playtest v0.3.0
Where the economy leads
Resources, power and research feed the rest of the colony. These are the three biggest consumers.
Economy elements at a glance
The mining, power and research elements named in official posts, with where each is described.
| Element | What it does | Described in |
|---|---|---|
| Mines | Dug into the Wall; mining overhauled after the playtest. | Demo (June 2026) |
| Miners | Work excavation points and collect resources automatically. | Demo (June 2026) |
| Extra storage | Buildings holding additional resources. | Demo (June 2026) |
| Electricity | Separate power system, overhauled and rebalanced. | Demo (June 2026) |
| Research panel | Interface panel for research, refined in the playtest. | Playtest v0.3.0 |
| Research tree | Gathering, costs, defense, automation and exploration upgrades. | Steam store page |
| Expanded tree | New structures added to research in the full game. | Release 1.0 |
| Depths | Resources, forgotten technologies and rare artifacts. | Steam store page |
Every mining, power and research change so far
Nine listed changes cover these systems: overhauls announced after the playtest, fixes in the Demo Update and the expanded tree for 1.0.
- Reworked — Complete overhaul of mining gameplay announced for the demo
- Reworked — Complete overhaul of the electricity system announced for the demo
- Improved — Electricity system improved
- Improved — Mining gameplay improved
- Fixed — Miners automatically collect mined resources when available
- Balance — Power balance refined
- Fixed — Bugs when switching off the small energy dome
- Fixed — Miners flying around empty excavation points
- Added — Expanded research tree with new structures