Wall World Strategy – Announcement & Playtest
SheetThe game was announced as a full colony sim in the Wall World universe, and an open Steam playtest started the same day. That first build had no save system, so progress was lost between sessions.
Changelog · Playtest → Demo → 1.0
Every change Alawar has listed in its official Steam posts, from playtest v0.3.0 to the release reveal. Pick a system to see exactly what is different from the build you played.
Each row is one change from an official post. The guide link takes you to the page that explains that system.
| Change | System | Change type | Build | Date | Guide |
|---|---|---|---|---|---|
| Manual saving added Sheet Playtest Update v0.3.0 | saves | added | playtest-0.3.0 | 2026-04-29 | Read the guide |
| Autosaves during play and before major events Sheet Playtest Update v0.3.0 | saves | added | playtest-0.3.0 | 2026-04-29 | Read the guide |
| New combat visual effects Sheet Playtest Update v0.3.0 | combat | added | playtest-0.3.0 | 2026-04-29 | Read the guide |
| Enemy movement, target selection and attack behaviour Sheet Playtest Update v0.3.0 | combat | improved | playtest-0.3.0 | 2026-04-29 | Read the guide |
| Explosion visual effects Sheet Playtest Update v0.3.0 | combat | improved | playtest-0.3.0 | 2026-04-29 | Read the guide |
| Behaviour of idle and assigned robo-spiders Sheet Playtest Update v0.3.0 | robo-spiders | improved | playtest-0.3.0 | 2026-04-29 | Read the guide |
| Robo-spider interactions with the Technopark, mining, expeditions and combat Sheet Playtest Update v0.3.0 | robo-spiders | improved | playtest-0.3.0 | 2026-04-29 | Read the guide |
| Placement of buildings, roads and foundations Sheet Playtest Update v0.3.0 | building | improved | playtest-0.3.0 | 2026-04-29 | Read the guide |
| Information panels for buildings and production systems Sheet Playtest Update v0.3.0 | building | improved | playtest-0.3.0 | 2026-04-29 | Read the guide |
| Off-screen indicators that point to important events Sheet Playtest Update v0.3.0 | interface | added | playtest-0.3.0 | 2026-04-29 | — |
| Tutorial and scenario events Sheet Playtest Update v0.3.0 | interface | improved | playtest-0.3.0 | 2026-04-29 | — |
| Main menu, pause, settings, scenario selection, save and load windows Sheet Playtest Update v0.3.0 | interface | improved | playtest-0.3.0 | 2026-04-29 | — |
| Resource, weather, wave, task and research panels Sheet Playtest Update v0.3.0 | interface | improved | playtest-0.3.0 | 2026-04-29 | — |
| New models, materials, textures and effects Sheet Playtest Update v0.3.0 | audio-visual | added | playtest-0.3.0 | 2026-04-29 | — |
| Construction and robo-spider sounds Sheet Playtest Update v0.3.0 | audio-visual | improved | playtest-0.3.0 | 2026-04-29 | — |
| Foundations system rework announced for the demo Sheet Playtest Results | building | reworked | playtest-0.3.0 | 2026-05-12 | Read the guide |
| Complete overhaul of mining gameplay announced for the demo Sheet Playtest Results | mining | reworked | playtest-0.3.0 | 2026-05-12 | Read the guide |
| Complete overhaul of the electricity system announced for the demo Sheet Playtest Results | power | reworked | playtest-0.3.0 | 2026-05-12 | Read the guide |
| Repair system rework announced for the demo Sheet Playtest Results | building | reworked | playtest-0.3.0 | 2026-05-12 | Read the guide |
| Balance improvements and adjustments Sheet Playtest Results | balance | improved | playtest-0.3.0 | 2026-05-12 | — |
| Foundations simplified: construct a building and connect it with roads for it to work Sheet Demo is Now Live! | building | reworked | demo-2026-06 | 2026-06-10 | Read the guide |
| Electricity system improved Sheet Demo is Now Live! | power | improved | demo-2026-06 | 2026-06-10 | Read the guide |
| Mining gameplay improved Sheet Demo is Now Live! | mining | improved | demo-2026-06 | 2026-06-10 | Read the guide |
| Event pop-ups no longer interrupt controls in build mode Sheet Demo Update | interface | fixed | demo-2026-06 | 2026-06-16 | — |
| Miners automatically collect mined resources when available Sheet Demo Update | mining | fixed | demo-2026-06 | 2026-06-16 | Read the guide |
| Road tile placement simplified Sheet Demo Update | building | improved | demo-2026-06 | 2026-06-16 | Read the guide |
| Removing stairs near the Core Sheet Demo Update | building | fixed | demo-2026-06 | 2026-06-16 | Read the guide |
| Road construction animations updated Sheet Demo Update | building | improved | demo-2026-06 | 2026-06-16 | Read the guide |
| Road placement algorithm optimised Sheet Demo Update | building | improved | demo-2026-06 | 2026-06-16 | Read the guide |
| Power balance refined Sheet Demo Update | power | balance | demo-2026-06 | 2026-06-16 | Read the guide |
| Concrete defense wall made cheaper to build Sheet Demo Update | defense | balance | demo-2026-06 | 2026-06-16 | Read the guide |
| Icon display on buildings adjusted Sheet Demo Update | interface | improved | demo-2026-06 | 2026-06-16 | — |
| Morale bar display improved Sheet Demo Update | colonists | improved | demo-2026-06 | 2026-06-16 | Read the guide |
| Interface sounds added Sheet Demo Update | audio-visual | added | demo-2026-06 | 2026-06-16 | — |
| Sounds inside the mines Sheet Demo Update | audio-visual | fixed | demo-2026-06 | 2026-06-16 | — |
| New sound effects Sheet Demo Update | audio-visual | added | demo-2026-06 | 2026-06-16 | — |
| Audible range of some sounds adjusted Sheet Demo Update | audio-visual | improved | demo-2026-06 | 2026-06-16 | — |
| City navigation for robo-spiders and enemies Sheet Demo Update | robo-spiders | improved | demo-2026-06 | 2026-06-16 | Read the guide |
| Snow no longer renders inside caves Sheet Demo Update | audio-visual | fixed | demo-2026-06 | 2026-06-16 | — |
| Rare camera glitch when leaving the first mine Sheet Demo Update | interface | fixed | demo-2026-06 | 2026-06-16 | — |
| Bugs when switching off the small energy dome Sheet Demo Update | power | fixed | demo-2026-06 | 2026-06-16 | Read the guide |
| Miners flying around empty excavation points Sheet Demo Update | mining | fixed | demo-2026-06 | 2026-06-16 | Read the guide |
| Cave rendering when changing graphics quality Sheet Demo Update | audio-visual | fixed | demo-2026-06 | 2026-06-16 | — |
| Saving and loading resource amounts in additional storages Sheet Demo Update | saves | fixed | demo-2026-06 | 2026-06-16 | Read the guide |
| Freezes when opening certain windows Sheet Demo Update | interface | fixed | demo-2026-06 | 2026-06-16 | — |
| More vertical building mechanics Sheet Demo Results | building | planned | demo-2026-06 | 2026-07-01 | Read the guide |
| Visual refinement Sheet Demo Results | audio-visual | planned | demo-2026-06 | 2026-07-01 | — |
| More quality-of-life features Sheet Demo Results | interface | planned | demo-2026-06 | 2026-07-01 | — |
| New scenarios across different biomes Sheet Release Date Reveal & Developer Commentary Video | scenarios | added | release-1.0 | 2026-10-22 | Read the guide |
| Fresh challenges and events Sheet Release Date Reveal & Developer Commentary Video | scenarios | added | release-1.0 | 2026-10-22 | Read the guide |
| Expanded research tree with new structures Sheet Release Date Reveal & Developer Commentary Video | research | added | release-1.0 | 2026-10-22 | Read the guide |
| Several difficulty settings Sheet Release Date Reveal & Developer Commentary Video | scenarios | added | release-1.0 | 2026-10-22 | Read the guide |
| Sandbox mode Sheet Release Date Reveal & Developer Commentary Video | scenarios | added | release-1.0 | 2026-10-22 | Read the guide |
No changes match these filters.
Short summaries of each Steam post, with the player numbers Alawar published after the playtest and the demo.
The game was announced as a full colony sim in the Wall World universe, and an open Steam playtest started the same day. That first build had no save system, so progress was lost between sessions.
Manual saves and autosaves arrived, along with better robo-spider and enemy behaviour, easier placement of buildings, roads and foundations, reworked HUD panels and many new models and sounds.
The playtest ended with 12,000 players, a 37-minute median playtime and 20,000 wishlists. Alawar promised reworked foundations, mining, electricity and repairs for the demo.
The demo opened with the new foundation rule: construct a building and connect it with roads, and it works. Electricity and mining were improved over the playtest.
The demo stayed playable for the whole of Steam Next Fest, with a new demo trailer.
The largest patch so far, with 22 changes: simpler road placement, a fix for removing stairs near the Core, miners that collect resources automatically, a cheaper concrete defense wall, refined power balance, a clearer Morale bar and a long list of bug fixes.
The demo closed with over 12,000 players, a 32-minute median playtime and more than 36,000 wishlists. The team named its next priorities: more vertical building, visual refinement and quality-of-life features.
Launch was set for November 11, 2026, with a developer commentary trailer. The post lists five additions for the full version: scenarios across biomes, new challenges and events, an expanded research tree, difficulty settings and Sandbox Mode.
The changes fall into three builds. The demo is closed, so the full release on November 11, 2026 is the next chance to play.